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Alternatively, in the rare case where a player has no legal moves, they also lose. The game ends when one player runs out of pieces, in which case the other player wins. Kinged pieces can move diagonally both forwards and backwards. If your piece makes it all the way to the other end of the board, it is "kinged" - as shown by a king icon appearing on the piece. On a given turn, if any of your pieces can take an opponent's piece, you must do so. Once you've hopped over a piece, you must take another of your opponent's pieces if you land in space which has another opponent piece diagonally in front of you. If there is an opponent's piece in the space where you can usually move, you can take that piece by hopping over it. To start, checkers pieces can move diagonally forwards one space. Click on any of the dots to make the move. Once you've selected a piece, you should see it grow larger, and you should see dots corresponding to this piece's valid moves. The game will automatically "dim" pieces that do not have valid moves this turn. Not every piece will have valid moves on a given turn. You can select a checker piece by clicking or tapping on it. Your opponent can join your game by using the exact same room name, or by copying the room link.Įach turn, you move one of your checker pieces. To capture an opponents piece and remove it from the board, you need to 'jump' over their piece with one of. Your pieces can only move forward one tile diagonally (they always stay on the brown tiles). Use your mouse to move your pieces around the board. The room name can be anything you like (ex: "joan's room"). The goal of Checkers, or 'Draughts' is to remove all your opponents pieces from the board. To get started, enter a name for yourself (ex: "checkers-player-100") and a room name.
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In Checkers, the goal is to win by taking all of your opponent's pieces.
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